If running the mod for the first time on an existing map with satellites already in orbit, all vanilla radars on the map will be upgraded after the next rocket launch with a satellite on board. Think of it like initializing the connection between the ground radars and the satellites already in orbit. The radars are automatically upgraded as the total satellite requirements for each level is met via rocket launches. The seed is the starting value for the random number generator that Factorio uses for generating the world based on the generation settings. When building a new radar, simply craft and place like usual, and it will be built with the correct level parameters automatically. You may easily adjust the scale of satellites via the in-game Options > Mods menu. For those wanting more customization, feel free to increase the max level beyond the provided 17 or alter the formula altogether (look in a in v0.5.0+). The current values were chosen to yield roughly 100-200 hours of playtime before reaching level 17, at which point the radars will hopefully be balanced with deep late game expansion needs.Īs of v0.3.0, this mod will not affect any special radar entities (e.g. Launch Control, Train Tracker, etc.) created by any other mods. If another mod simply changes the parameters of the vanila radar via a edits instead of creating its own new radar entity (e.g. For this reason i suspect it won't pick up the viewers, and won't make a second season.RSO Radar), upon reaching level 1 in Satellite Radar, all radars will have Satellite Radar parameters. It does feel more like a teen show, however it is on UK TV in a late evening slot. If this show were targeting adults, one has to ask, who watches stuff like this? The script, acting, story seems quite immature. It's another element that constantly reminds the viewer that there is no historic setting for this and it is little more than a uber low budget Lord of The Rings rip off merged merged with the title Beowulf. This reality works in both directions, if i were watching a show about the rise of a chieftain in Africa in 300BC, then i'd hardly expect to see the cast featuring heavily with Chinese and white Australian sounding actors (it just drags you out of the show). I totally get diversity in a modern TV show about modern society, or even in culturally mixed locations like Rome, but in something apparently 'based' on an AngloScandinavian tale/poem it hardly fits. A Black male actor appears in Arabic dress who speaks with a solid south England accent. Again, if you were expecting something akin to the fantastic 'Vikings' or even the Stars productions like 'Spartacus' forget it.There is no attempt at historical, cultural, or geographic realism as a backdrop for this show. There are quite a few characters with diverse ethnic origins. Casting, and cast diversity - within minutes you are introduced to characters that are obviously Indian Asian, and also Black (African). The grandeur of some of the buildings is far out of whack with the population size and any semblance of industry or agriculture. They also seem inconsistent as great halls with cast relief gates in bronze are hardly likely to be the product of a 20 person village. The sets are OK in parts and in others look like cheap fantasy set pieces. In terms of the characters, they are rather cliché and lacked depth. It is at this point you realise the slant is farther toward the fantasy realm drama than the historical realm drama. You are very quickly introduced to CGI trolls working a in human village in place of oxen, turning a wheel. Although the story is very loosely based on the old English poem about a Scandinavian monster terrorising a Danish King, that is pretty much where the similarity ends. When i saw Beowulf in the TV listings, i immediately hoped that a decent drama had been created, based on the historical poem, and produced to a high standard.
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